tag:blogger.com,1999:blog-1607148523152146537.post4332099965472901025..comments2024-03-26T08:06:56.381-04:00Comments on Da Long Wayz Dezert Groop: 5th. ed. 40k Carnage scenario for 3 playersDa Masta Cheefhttp://www.blogger.com/profile/05941441877537371502noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1607148523152146537.post-9240133066222615192011-06-27T17:07:38.810-04:002011-06-27T17:07:38.810-04:00There is a 3 player mission in the big color rule ...There is a 3 player mission in the big color rule book. It allows for shooting into HtH combat but only from the player who is not engaged in the said combat. They roll a dice for each hit landed and on 1-3 it hits Player A and 4-6 hits Player B.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1607148523152146537.post-42231198528331867622010-06-05T09:47:33.819-04:002010-06-05T09:47:33.819-04:00@ b.smoove - Thanks!
@ Joe - Turn sequence is det...@ b.smoove - Thanks!<br /><br />@ Joe - Turn sequence is determined with the roll of choosing a deployment zone and ends up going clockwise of counter clockwise around the table depending on the die roll. As I recall we simplified the old 4 player carnage to limit the confusion of player turns zigzagging across the table. Turn sequence is also consistent throughout the game. We tried varying it once (again in 4th ed.), and after getting to fire Leman Russ battle cannons twice with no return fire we determined to never try that again!<br /><br />With shooting into HTH, the 40k rulebook states that there is no shooting into HTH combat, and that still applies. Having say my enhanced CSM locked in combat with some Space Wolves when player #3 drops a pie plate on them killing everybody would render HTH into little more than suicide for both parties (though it would probably produce in an inordinate amount of glee for say an IG player to have done that). <br /><br />In regards to who fights in HTH: We always played it where if combats involving the army of whomever's turn it is fights as per normal. If their in combat involves only one other player, then only that player will fight back in that combat. (i.e.: on player 3's turn he initiates HTH with player 2's squad, and the dice roll, whereas a separate combat involving player's 1 & 2 stays locked, but no dice are rolled as player 3 isn't involved). Of course Carnage invariably results in a huge swirling meat grinder of a melee involving all players. <br /><br />Good points that should be clarified though, thanks for the input!Da Masta Cheefhttps://www.blogger.com/profile/05941441877537371502noreply@blogger.comtag:blogger.com,1999:blog-1607148523152146537.post-55488794939839555712010-06-05T05:59:17.642-04:002010-06-05T05:59:17.642-04:00Scenario looks pretty good to me.
One thing you m...Scenario looks pretty good to me.<br /><br />One thing you might spell out for the players in advance is what the turn order will be, and what happens in assaults.<br /><br />I think a lot of people faced with a multiplayer game are tempted to vary the player order each turn, e.g., randomizing it. In my group we've found that actually to be bad, because someone can get last move on one turn and first move the next and really hammer everybody else with two straight turns. Better to just keep it the same throughout the game, unless you do something more extensive like interleave the phases, which can actually work well.<br /><br />The other big question though, is how do assaults work? I.e., if you and I are in an assault, is it evaluated during the other guy's turn as well, or just during our turns? We've found that either way works, but evaluating it on every player turn makes them a lot more decisive a brutal. Not a bad thing, but definitely a bit different.<br /><br />Also, you should have a clear, simple scheme for shooting into assaults that don't involve your own models.<br /><br />All in all, good stuff. I think that deployment setup & the objectives should make for a good game.Joe Kopenahttps://www.blogger.com/profile/13629085901176090088noreply@blogger.comtag:blogger.com,1999:blog-1607148523152146537.post-77266425908682465182010-06-05T00:02:12.751-04:002010-06-05T00:02:12.751-04:00This is a simple, elegant solution to a common pro...This is a simple, elegant solution to a common problem. I'd like to give it a try myself just to see how the carnage plays out. <br /><br />Nice one.Anonymousnoreply@blogger.com