o/
Last week, Kushial gifted me with a box o' grots. Contained therein were over a hundred of them!!! Da' Eleet Grot Mountin Duvishun has thus reached division size!
Indeed, I made up a list with them as the primary detachment with big mek
SHULTZ! (he's in the 1st photo) in overall command and his aide-de-camp Deflecta (another big mek sporting a KFF), the Duvishun came out to 825 points! Fleshing it out to 1500 points, I took an allied contingent of my Beastmen IG (sadly, I've yet to come up with a decent name for them). Breaking the grots into separate mobs, I primed each in various colors to tell them apart on the tabletop. I had to proxy slugga boys as slavers as I don't have the 10 needed!
While largely responsible for the Duvishun's greatly swelled numbers, Kushial's Lions of Harlech space marine chapter were up to the task of exterminating this new threat to the wargaming world, and Saturday they tried to do just that while trying to recover the relic in the process. What follows is a photo recap of the insanity:
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Da Eleet Grot Mountin Divshun's deployment. |
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NOOOOOOO!!!! My arm caught da' Grot Spee's totem and it snapped! Will have to pin that back on now. |
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The Lion's prepare to receive the turn one Grot wave attack! |
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The first units enter what is now known as Hive Angel's 'slaughterhouse ruins'. Virtually every unit entered these ruins, and summarily died within them. |
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I had to add in a unit of Ard boys after I realized I forgot the Devil Dog. All of these minis (kans included) would later die/be destroyed in and around the ruins. |
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SCHULTZ! heroically leading from the rear... |
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SCHULTZ! and Green Plutoon clear the ruins in glorious HTH combat. Only to then be shot to pieces, causing the few survivors to flee the field (SCHULTZ! among them). |
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Da' Beastmen get stuck in...and die. |
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Da' (mostly) painted plutoon goes into da breech! |
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These two bickering idiots provided stellar fire support and rivaled the Manticore in the number of Marines killed. |
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Da' Grot artillery support also performed rather well. |
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Da' Ard' Boys, painted grots and one last can clear da' slaughter house ruins and seize da' relic (again)... |
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Only to die (like everything else) and bottom of turn 7, with Vulcan (left) and a lone Sternguard take back the relic. |
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Of the vast horde that deployed on the table, these ragged few are all that survived from both sides! |
I ceded victory to Kushial though in hindsight, he couldn't have seized the relic as he had no troops left. No matter though, enough fun was had as to make winning irrelevant from my point of view. A few notable things that didn't get photographed during the game:
• Da' Grot Spee blew up the vindicator with it's kustom mega blasta. This is the first time it's ever killed a vehicle and paid for itself in a game. The only damage it sustained (aside from my arm snapping off its totem) was a glancing hit caused by that same kustom mega blasta.
• As my Beastman command squad and Gor (commissar) Lord charged Vulcan and the Sternguard, the squad was wiped out by overwatch fire. However the Gor challenged Vulcan and made FOUR refractor saves and then won combat by wounding Vulcan (who tore the offending Gor apart in the next round).
• Vulcan destroyed Da Bloo Kans single-handedly.
• ...and I'm sure many other glorious combat actions as well, but with close to 200 casualties over all, I simply don't recall.
16 comments:
That was epic! Glad I got to see it in person!
Space Choo Choo!
lol, epic indeed! Don't know if I'll ever field grots in such numbers again...
The beastman guard should be the 666th Gor'S Goatnecks. (A little nod to Heinlein's Razcheck's Roughnecks in Starship Troopers, and the way the movie adaptation goat fucked it up.)
lol! So true, was a terrible movie.
Nah, the way jokes around here go, they should be the 69th Thapquatch Regiment. And you're right on the Relic, I totally forgot you had to be a troop to hold it. A draw it was, but as you said, way too much fun to worry about it either way. The only thing that kept me in it was you had so many models that you HAD to group them up which let me keep flame templating them in droves.
As to not fielding that many grots again ... You have to field them at least one more time. There is no way that Screech should get away without facing this.
My only regret is that I'll not get to come up the next 4 Saturdays (though that means no RTV as well so I guess you'll mark it up as a wash). I've really enjoyed the games and company up there when I've got to make the trip.
A) It was Fap-squach.
B) Agree. Screech should face them.
C) Don't make me troll you at work. You have enough people who work there for that. :)
And since battles like this should never be forgotten, it's been added to the fluff of my Chapter now.
I think Hive Angel is going to have to put a mesh cage over that terrain now a la Barter Town Thunderdome.
Huzzah! Da' Eleet Grot Mountin Duvishun has been entered into the sagas of da' spess mahrineez!
Yeah but Screech plays kinda slow...we'd NEVER get the game finished!
;-p
Mountain Goats!
Grot elite mountain goat division
@sonsoftaurus: lol, you realize that that would lead my Beastman (Commissar) Lord to being named 'Billy'.
@RTVoril: no.
Podunk MountainGoat Regiment (part of the Tap-Squatch Rebellion forces)
And I couldn't think of a way to remember this battle best than by adding it to my chapter fluff. Seemed a good tip of the hat as well to a fellow fluff bunny.
3rd Gruff Auxilia, "Trollkillers"
The Prime Beef Brigade!
lol! Okay, THAT has potential!!!
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