Showing posts with label Shadow War. Show all posts
Showing posts with label Shadow War. Show all posts

Thursday, June 8, 2017

Heading in every direction but forward...

o/

There’s neither rhyme nor reason to this week’s hobby progress, rather I’ve started several things whilst finishing notta whole lot. 

First up, the Rainbow warriors:

Having been circumvented by the sudden switch from Kill Team to Shadow War, I decided to build my scouts up to 6 marines. My Sgt. w/powerfist however needed to lose that powerfist arm as that weapon isn’t available in Shadow War (a pic of this mini with said powerfist is in the link below). Luckily, I had matching Scions chainsword arm still in my bitz box for an arm swap. 

Additionally, I found yet another Aurora Scout with a sniper rifle. Those fucking Auroras! Every time I think I’m finally rid of that infernal army another scout is discovered, they’re like god damned roaches! (huh, seems I've had this rant before) As such I suspect he’ll stay true to his Auroran roots and either never hit or never wound a damn thing!

The 1-armed marines in the background seem to be having a dispute of some sort...

The scouts however were put on hold when I realized I was out of 32mm bases. I’ve ordered some more and hopefully they’ll be here before the weekend. I’ve also started painting a Deathwatch Sgt. for my Rainbows, however the traditional Red Sgt.’s helmet (as per Girlyman’s Codex Astartes) doesn’t look quite right to me. So I’ll probably repaint it black. This is also a 1-armed mini currently, as it’ll ease the painting process.

Next up, Rogue Stars:

Insert limp-dick (no pun intended)
comment here.
I also finished ‘Crankie’ from my Rogue Stars ‘A-Team’ crew. Actually he was all but done a week or two ago, but I somehow broke his SMG’s gun barrel during painting and was out of glue at the time. Thus he remained hanging by a shred of resin for entirely too long before I was able to buy some glue to fix it. 

Ya know, despite being a pair of short little bastards, they've somehow managed to be in the way again!

He’s pictured alongside Myr’Dok who was simply plucked from the base of my Grymn’s never-built shuttle and rebased. Conveniently, you’d never know she was on that shuttle’s base which thankfully requires no repair whenever I get back around to that project. Also on the Rogue Stars front, I started painting my only statted out crew’s leader Catalina, whom you can see in back of the vertically challenged A-Team members.


Hopefully I’ll finish some of these projects this week though truth be told, I’m more likely to leave ‘em and start up some others instead.

Monday, May 29, 2017

My 1st round of Shadow War!

o/

As the title says, this past weekend was my 1st try at the new Necromunda 1.3 Shadow War! Having three players, Bob, Screech and myself, we tried out the Grab the cache scenario. What follows is my usual photo-dump/pseudo battle report.

Da Long Ways Dezert Groop deploys for battle.

Wait, wah? Screech is...is, advancing?!?

On my first turm, the (now named) 'Mo Dakka' pumps a stream of big shoota rounds at Bob's team leader, taking him out of the game before he ever got to move!

Da boys spread out, shootas blazing!

Screech's Space Wolf scouts do the same.

Note the scouts alarmingly effective camoflage!

On his 3rd turn (of continuous shooting) Mo Dakka made his 2nd kill of the game, emptying his big shoota's ammo drum into another of Bob's Cadians, scoring no less than 3 wounds!

lol, Screech's Scout rolled a '1' to hit!

Whereas all 3 boys, each shooting with an average of 2 shots a piece also all missed! So much fail in this building...

Sarge was taken down by an unseen scout, the other still failed to hit and was taken out when the remaining two boys charged and killed him! Also, and well after this point we had realized that we had forgotten about the automatic break tests when a model is taken out of action within 2" of another.

Bob and I observing Screech's bad rolling.

Shenanigan's in progress...

...requiring a consultation of the rules...

...Bob's not helping...

...until he got tired of us not finding the answer...

Moving on, I'm sure all of the confusion was caused by the notion of Screech's scout reaching the central objective FIRST!

Sarge's killer is taken down!

Mo Dakka, sprints towards the table's center!

It seems as though Bob forgot that this wasn't a squad based game, as his Cadians advance enmass.

Where he swiftly took 2 counters.

Da boys moved in close, gunz blazing and took down the grenade launcher gunner. Only to both be pinned in turn. Following this, we (as in Bob and I) realized the bottle test is at 25% casualties, not 50% as we had thought. Immediately thereafter we both promptly failed our tests, handing Screech a swift victory!

Welp, poor LD rolls resulting in Screech's sudden win aside (which Bob was a little less than pleased with), it was a fun game. As the battlefield debut of my WWII Orks, I'm happy with them racking up the most kills of the game...or at least I think they did. I didn't really keep count (because Orks, math...yeah about that), regardless it was fun and I look forward to playing some more in the future.