Monday, July 18, 2016

Zac n' Cheese!

o/

Zac 'n Cheese himself!
Wolfy and I got together with Mac and Zac at the FLGS to play a round of 40k's Kill team this past Saturday. Mac only plays with painted minis, so we opted to do so as well which really limited our options. Mac fielded his Red Corsairs, Zac had IG, Wolfy was running my Exodites, and I was using my 30k Alpha Legionnaires as 40k Sternguard. Being all brand new models, this would be their battlefield debut which is always a dangerous prospect in terms of their survival...

The valley of death, into which we were all about to enter.
Zac's kill team deploys inside the Chimera, offering a wall of AV:12 and heavy weapons. Neither myself nor Wolfy had encountered vehicles, much less TWO in a Kill Team game (no idea in regards to Mac) and we were all ill prepared for them...
Mac's Red Corsairs
Wolfy's Exodites. She'd only ever used them once before, and hadn't played 40k of any sort in close to 2 years, so throughout the game I did a lot of explaining 'who could do what' to her.
My Alpha Legion masquerading as Sternguard. I forgot about 'chapter tactics' entirely. 
Apparently having read Screech's treatise on the 'Fully Mechanized Parking Lot', Zac's 'team' simply pivoted and unloaded into Ma'c marines. Offering us little aside from reenacting Pickett's charge. With the Eldar obscured from the IG by terrain, Mac and I did our best but managed to inflict no damage while sustaining early losses we could not afford. 
Indeed, we were in the unenviable position of Pickett's Charge on one side, and the quickly advancing Shuriken nightmare on the other!
My casualties were quick to mount, starting with my Team leader and my specialist most likely to take out a tank beyond grenade throwing range...
My sacrificial lamb, intended to hold back the approaching Exodites. A thrown frag grenade killed two before he was blown away. 
Our best hope for killing the Chimera, instead Mac's Raptor with his meltagun suicidally outflanked into the Eldar flank. Rolling a '2' (typical) to hit, he charged the Exodite's Exarch leader. However the marine didn't survive beyond the next round. 
A rare foray outside the Chimera to dump overwhelming lasgun fire into an approaching Raptor (all of which was needed to kill it!). In the background it seems Rob's army didn't survive its 1st round of Warmahordes Mk III.
With the spirit of 'fun for all' somewhat in question, all three players negotiate a shaky alliance to crack the IG out of their little turtle shell in the corner. It would seem that we marine players were also trying to extend teams' lives as collectively, Mac and I had just three models left. 
Not wanting to show 'too much favoritism', my beloved Wolfy only has one guardian shoot at my last Legionnaire. Naturally she rolled a '6' to wound...
Unfortunately My Wolfy's bad back was in anything but the mood to move minis about the table (something Mac and I'd been doing quite a bit for her already), and so with my models all dead, she turned the Exodites over to me. With a crack of the knuckles, the Eldar banzai charge (sticking to cover where possible) commenced! Whilst there are no photos, the Exodite Exarch survived another close combat with a Raptor and it took two FULL turns of the Chimera throwing everything it had at the Exarch before he finally fell! 
Wary of the loss of hull points, the Guardsmen finally exit the tank and promptly lose 4 of their number (including their leader) to a thrown frag grenade!
Despite losing a bunch of Eldar to failed LD tests, the hail of shuriken fire into the vehicle sides and guardsmen slay all but one! However at the end of turn 6 all that remained were 3 models: 2 Exodites and one Guardsman. Victory points were totaled (I forget the breakdown) and it was 9-7 with Zac scoring the win!

Ah yes, another good ol' blood bath! In hindsight, I suppose I ought to have brought my Orks instead (stupidly, whilst list writing I'd forgotten my Tankbustas were all painted!). 10 Rokkits that are required to shoot the closest vehicle (since I still use the old codex) would have changed things up quite a bit I think! We also discussed reversing the Realm of battle tiles set up, thus creating a hill in the center rather than a valley. That ought to block some lines of fire for those unwilling to advance. Likewise, much like the Carnage scenario in 40k, I think we ought to have a center objective to hold rather than just going for kill points as we did here. 

Still, it was a fun game, and I look forward to playing it again. 



7 comments:

neverness said...

Looks like fun despite the vehicle obstacle. That feels like a dirty tactic for such a game. Anyway, where can you find the current KT rules?

Da Masta Cheef said...

The black library probably has it available. Mac had it on his tablet, and I have it printed out (though I'd forgotten that at home).

HappySpawn said...

If it wasn't fair, surely Games Workshop wouldn't have included the ability to do so in the game. Oh, wait...

Kushial said...

Huh, I always thought the kill team rules didn't allow vehicles ....

Da Masta Cheef said...

Vehicles are allowed provided their armor values added up don't exceed 33...or something like that.

Zzzzzz said...

The only reason I'm not gonna call cheese is that it's 'Guard.

Da Masta Cheef said...

Yes well I too once had a fully mechanized parking lot of my own, and sold it as it wasn't much more fun to play, than it is to play against.