My grumpy little alien Bob. |
The objectives were six randomly placed, and unmarked loot tokens. Three were duds and three were worth VPs if they were hauled off of the board by a player's character. So two rival pirate crews trying to steal stuff and a Star Cops crew trying to stop them and recover the soon-to-be-stolen goods. Well that sounds about right.
This isn't really a battle report, just a few photos and highlights.
The battlefield from Wolfy's point of view. |
Over the course of the game, I managed to successfully steal 2 loot counters via Bob and ZOTT! (my minion bot who I didn't manage to get a pic of) and I took 1 enemy model out of action (shot by Taco) for a total of 9 VPs.
Wolfy managed to steal one counter as well via Malakite, and she also took 2 enemy players out of action (including my leader, Catalina) also for a total of 9VPs, so the game ended in a tie.
Hoss's Cops didn't recover any of the loot or capture any pirates, but did take Wolfy's leader B'Yonsae out of action for 3VPs.
All of the wounded were either carried off or (in the case of my robot Taco), managed to limp off of the field. The recovery of wounded crew members is quite necessary, as those lost on the field of battle could potentially die afterwards.
Likewise, as we keep using the same crews, the end-of-game VPs turn into XPs to improve the crew for a later games. Rogue Stars is a fun little diversion from the other games we play, and the closest we've come to finding something akin to RPG campaign (well, in the vaguest of terms I guess).
As you might expect, fun was had by all, and we're hoping to play again next weekend.
3 comments:
I really want to try Rogue Stars. Your blog has rewetted my appetite.
Awesome - that really looks like a ton of fun!
@John & Mordian: It really is a lot of fun! Plus you can use whatever you have and create you're own narratives.
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