Thursday, April 27, 2017

Da Masta Cheef rants about 8th ed's rumors

Okay look: When I started this out, it wasn't going to be a rant on the subject, but then on the read-thru...well, it just kinda turned out that way. Again. As usual. 

Once again a new edition is almost upon us and I really want to be cautiously optimistic, but at the same time given my past experience with 40k’s various ‘updates’ I can’t help but feel like I’m cringing with trepidation as well. GW Fanbois and Haters alike are all over the various rumor blogs/FB pages screaming their opinions resulting in a bunch of white noise with little to no substance. 

Thus, adding to the din: here are my thoughts on what I've read the most about thus far:


Considering that I think the ‘pie chart’ below of what GW perceives the 40k fanbase to be is entirely accurate, I doubt it.

You disagree? HERESY! *BLAM!*


Yes, yes…we’ve heard this all before, so when reading GW’s current hype vs. their proven track record on these two subjects, I think many a player will be disappointed as usual.


GW’s so-called play testers have never come close to breaking the game like their player base has. As such, ‘no Deathstars’ is a laughable notion.


If that's the case then it will be an (((AMAZING))) improvement for Orks! Now whether or not that's just a hammer-of-wrath-like hit, or all of their attacks remains to be seen, but either way its desperately needed fix for a HTH army that invariably hits last in virtually EVERY close combat situation. (See? There's some positivity in the mess.)

Seriously, I'm actually stoked about that one!


A minor rewording of the standard issue marketing written about every release, moving on…

(actually, they’re not really shouting about this bit).

Having spent $150 this past year on two newly updated ‘Red books’ (and still contemplating a third) I should hope not! That said, its inevitable I suppose, and there’s are thousands of people who’ve spent tons on $50 hardback codexes that are soon to be obsolete (and this is already generating justifiable player unhappiness).


Okay look. AoS was an absolute clusterfuck when it was released without any sort of point system. Players all over the world started immediately to develop their own to try and bring some sense of balance and playability to the game within their local groups. The only people that I know who enjoyed it in the original form, played it with their kids who are quite young. New blood = Good. Alienating VAST swathes of veteran players = Bad. Even GW figured that out. 

AoS sales spiked initially (like any new edition does) and then nosedived into oblivion. (until...) The General’s Handbook corrected the obvious failings of the game's initial release and players received the book with near universal acclaim. As such the games' financial numbers are believed to exceed, the old WHFB which is what GW wanted in the first place. Its probably described as: WINNING! in the shareholder meetings.

Looking towards 8th ed, GW's upper echelons no doubt compared apples to oranges and didn't see any difference at all (most likely due to the usual combination of their entrenched 'group think' corporate mentality and absolutely no market research what-so-ever) and jumped to the conclusion that this will work for 40k too. BRILLIANT! When in truth, its probably just as much of a shot in the dark as the initial AoS release was.


Yay. Now those of us who don’t have tablets, or (conversely) don’t want their tablets to be filled up with nothing but 40k rule PDFs can print them out at Kinkos (or whatever FedEx calls it now). My apologies to the trees, some us old schoolers still prefer actual books. $25-30 soft backs were fine, people only started to pushback on codexes when GW decided they all should be $50 coffee table books with very, very short lifespans. 

Here's to another 30+ years of Ultra-Fucking-Marine-Blue!


Translation: SUCK IT XENOS PLAYERS! (as usual). Before anyone pipes up about Tau and the Eldar, I expect those two armies will take a good solid kick to the groin. Like 30k, 40k looks to finally become an ALL POWA ARMA game with that revelation. True, those two sides include others like the Inquisition, SoBs (lolz), IG, the mechanicum and daemons. But POWA ARMA is where its at! 

Oh and pray to whatever gods will listen that all that new Chaos Legions flavor carries through into the new edition, instead of just becoming another fondly remembered 4.5 CSM codex the likes of which won’t be seen again for another decade whilst the ultramarine blue loyalist marines get all the good rules. 

Also, steel yourselves for the possibility of GW rolling all 3 Eldar factions into one fluff shredding ‘Aeldari’  faction, and similar AoS shenanigans like renaming ’Orks’ to ‘Orruks’ and other stupid sounding names that no one else has made up yet in order to be able to trademark EVERYTHING! Just remember kids: BRAND IDENTITY is more important than FLUFF. Though I might be okay with it, if they changed ‘Space Marines’ to ‘Spess Mahreenz’.

Speaking of a kick to the groin, let's hope there's an actual death to the 'death from the skies' phase. Not likely, but one can always hope...


lol, did they say *free rules*? Yes well, while they’re not a ‘rules company’, you’ll still need to buy a $50-75 rulebook every so often (read that as: 2-3 per year) to keep current and get all the really cool shit. Oh, and speaking of 'evolving' when is GW going to try and alter their player base to not be such a freaking sausage-fest? 

Hell, Warmahordes' and Infinity minis are almost 50/50 male-to-female (and as a result are a lot more appealing to female gamers, even despite Corvus Belli's overly-sexualized female poses), whereas GW? Well yeah, no idea why some nerd's violent sexual fantasy the Sisters Repentia didn't help em' cross the vast, gender divide...

But, but...then they released the Sisters of Silence right?

Sadly, once again, the 'boob armor' failed to entice the ladies. I'm sure the notion that two requirements of their combat regimen is to not only be a soulless bitch, but also to permanently shut their fucking mouths didn't help either.

Suddenly they sound like the Emprah's trailer trash don't they?

- Epilogue -

Bitter much? Isn't it obvious?

So was this post even necessary? Doubt it.

Was it constructive? Certainly not.

Cathardic? Quite.

Are you done yet? For the moment...

Monday, April 24, 2017

I hate painting gold...

I mean sure, I could just grab the Krylon like some people do...but where's the fun in that, right?

However, on the other hand GW's Auric Armor Gold paint sucks. It separates constantly, requiring an inordinate amount of shaking to re-mix. Its transparent as hell meaning I need to undercoat with Yriel Yellow which itself is also pretty transparent, and in needing of multiple coats...

Yup, looks down right awful during the WIP stages. Also the tiny 25mm base is for painting purposes only, he'll get an appropriately grandiose base later on.

As such, my Praetor will only terminator trimmed in the gold areas you see above, whilst he regular 'grunt' termies will be devoid of the infernal color for my sanity's sake. Perhaps there's something to be said for the Krylon Marines after all...


Thursday, April 20, 2017

Enter the Cataphractii…


I got a small bonus from work recently (a rarity), and before it evaporated by way of daily expenses, I splurged and bought a squad of Cataphractii Terminators on eBay for the bargain price of $33. 

Whilst they were still on the sprue they came with no instructions as is so often the case with most bits resellers. A quick google search remedied that however and honestly, the only portion of assembly that I really needed instruction on was for the correct alignment of the shoulder plates. Those aside, they go together much the same as any other space marine.

I’m outfitting my squad simply with combi-bolters and single lightning claws. Meaning they’ll do absolutely nothing to help eliminate enemy armor which is the real achilles heel of my Alpha Legion army. Given that I’ve been drooling over these sculpts for years now it seems, they’ll add some eye candy, but not much else.

True to form, aesthetic appeal once again wins out over table top effectiveness.

I also need to apologize to Waaargh Pug. Sorry buddy, but the infamous Captain Woo was knifed in the back when no one was looking. Meaning Woo’s tainted weapon was lopped off, and replaced with a standard power sword. A grenade harness was also added, and now this guy will serve as either a Praetor or a (somewhat) grandiose looking squad sergeant.

Monday, April 17, 2017

My Rogue Stars' version of the A-Team!


Okay yes, I'm of that generation that grew up watching the A-Team and I loved the show...well, for awhile anyways. Sadly even as a kid the episodes got terribly repetitive, and all of the show's flaws became readily apparent. Recently Wolfy and I watched the A-Team on Hulu and the show has aged really poorly.

That said, I wanted to make a Rogue Stars crew based on the A-Team using some of my leftover Grymn who don't fit into my Outremar army, called the G-Team.  Needing 5 members, I opted to use the awful 5th season add-on to the cast: Frankie "Dishpan' Sanchez (scroll down to the last of the 'additional characters').

The G-Team was a small (no pun intended), uniquely skilled band of fugitives who fought as mercenaries for the oppressed. They were most famously known for their improvisational antics, which…after a time became mind-numbingly repetitive to anyone who followed their exploits closely. Despite their painfully obvious predictability (something their governmental pursuers curiously never picked up on), they held the public's attention for a few years before disappearing into obscurity…

The following were G-Team's members:


The mastermind behind the G-Team, Hanibull lead the G-Team throughout its lifespan. Whilst his repertoire of ideas was (terribly) limited, he was nonetheless a master of surveillance, strategery and disguise. At their mission's end, Hanibull was oft quoted as saying he: 'loves it when a plan comes together!'


The G-Team's logistical specialist, Fayce used flirtation and her good looks to prise whatever was needed away from those who had it (ironically, her best 'assets' didn't include her face). Though rarely required, if something proved unattainable despite her wiles and charm, she always had her SMG ready to close the deal! 


Never without her trademark leather jacket, Myr'dok served as the G-Team's somewhat mentally unstable medic. She made a hobby out of slipping narcotics of various types into B.A.'s food in hopes that hilarity would ensue! However due to frequent overdosage, the big guy passed out more often than anything else.

B.A. B'Ruckus:

The only non-Grymn member of the G-Team, B'Ruckus (a half-Ork) fulfilled their need for brute strength and intimidation. However, B'Ruckus' preference for red T-shirts, camouflage and vast amounts of gold jewelry (often all worn together!) left many to wonder if he was really a threat, or just there for comedic effect. Poor fashion choices aside, his short temper and considerable attitude, made him a force to be reckoned with!

And lastly:


Crankie is the final and truly forgettable member of the G-Team. In a last gasp of desperation to extend their failing notoriety, Crankie was coerced into joining the G-Team. Unfortunately for him, he signed on at a point in which the rest were all well past their prime. Supposedly an expert in pyrotechnics, the only significant thing he ever managed to destroy was his own career, which subsequently went down in flames.

*All images copyright of Hasslefree miniatures.

Thursday, April 13, 2017



Neverness stopped by the other day and surprised my Beloved Wolfy and I with anniversary presents! Now, I knew she was getting a gift via previews and inquiries on the subject, so it would be obvious to assume that I was getting one too, but to be honest that thought never crossed my mind. Even after (in hindsight) I recalled his mention of 'presents' in the plural form. Ah well, its always nice to be surprised, right?

In his usual nefarious ways, Neverness gifted me with a blister pack of Ghar Tectorists Scouts for Beyond the Gates of Antares.

As he well knows, the Ghar are the only faction in that game that appeals to me, and even then not the entirety of the miniature range. Prior to this I had just one Ghar mini. However given my malaise in regards to Warlord's Bolt Action, the sales pitch of 'its Bolt Action in space' hasn't been an incentive to give the game a try. No doubt Nevereness' intent was to give me another shove in that direction (kicking and screaming if needs be).

No matter the game system, they still want to exterminate humanity and
everyone else in their path...

However (and what I'm sure will be much to his surprise), I've already repurposed them. I've wanted to use Goob, my one Ghar in a crew for Rogue Stars. Now that I have four more Ghar, I can do just that! I lopped off the round, metal detector-esque bit on the ends of the thing-a-ma-bob that they're carrying and it now looks as though they're armed with a kinda retro-looking lasergun instead.

I don't have any sort of background for these guys yet...I was thinking of maybe using them as miners, or a salvage crew of some sort, maybe armed with cutting lasers or the like...something like that. Regardless, they'll make for a cool looking crew that's quite different from the one I've been using and the other crew that I also have in the works.

Thursday, April 6, 2017

40k in 15mm

Okay, so I lied. 

No, you didn’t have to wait 2 weeks for another post. Yes, we are on our honeymoon (I scheduled this post before we left), and no I won’t be checking on this blog post till we get back (nor will there be more posts until then). 

DLWDG in 15mm?
However 15mm mini gaming still intrigues me despite (1) selling off all of my Gruntz minis and (2) my recent 30k & 40k spending spree. Selling off my 15mm minis is of little concern as I’ve found other mini lines that appeal to me more anyways (as you can see...), and on the 28mm scale games side, I’m running outta room to store stuff again, as usual.  

So, instead of reinventing the wheel...which in the case of Gruntz was something of a square wheel. Why not just go the easy route and make a few changes to the game everyone already knows how to play? So 40k it is. Basically players will just play 6th ed (my preference in editions), although the current edition and/or the next ought to work just fine I would guess to minimize confusion, with the following changes:

The base movement is halved to 3” rather than 6” (weapon ranges stay the same which is a bit more realistic)

Large blasts would be reduced to small blasts, small blasts would be reduced to D3 hits, and template weapons would inflict D6 hits

For turn sequence, just use the Bolt action dice in a bag method for unit activation. (This is more of a local thing as a few gamers in our group are tired of GW's long-standing turn sequence)

Cap the point limit to say, 1k (or less?) to fit the all of little guys/gals/critters on a 4' x4' table. 

All else is essentially the same. 

Do you think that would work? Would any of you want to try that? 

Thursday, March 30, 2017

That's right, we're outta here!

Sorry but no hobby progress to report this week due to a combination of overtime (which only occurs when its the most inconvenient of times) along with trying to take care of everything for both this week and the next, this week (that confusing to you? Yeah me too...). Why all the effort? Because my Beloved Wolfy and I are finally going on our (belated) honeymoon!

April 1st is our one year wedding anniversary as well as our departure date! We'll be gone for the week meaning you'll have to check back here in 2 weeks from today for my next post. Yeah sorry folks, but I'll not be blogging on the Sunday evening following our return home. By then we'll be afflicted with the crushing knowledge of that after NINE-straight-days of honeymoon-bliss, we'll have to go back to work the following day.

Needless to say we'll be inconsolable, which equates to no blogging.  

But, we'll worry about that when the time comes, right now the count down on how many work days till we leave will continue. As of this posting the it's just 2...

Monday, March 27, 2017

The 30k Blast Pistol


In the Forgeworld's Imperialis Auxilia army list there's a curious weapon that has a stat line but no descriptive entry. Its just an oversight I'm sure, and considering the typos that Forgeworld had in the previous publication of this list, if this is the only issue then I'm good with it! Anyways, this is the Blast Pistol:

Type: Pistol

Basic Stats: Range: 6", S:5, AP: -

Special Rules: Twin-Linked, Gets Hot.

So...a pistol that hits like a truck, but has no penetrative power. Its pathetically short ranged, but has a high probability to hit, except when it blows up in the shooter's hands. I pondered that a bit, and to me that sounds like the 40k equivalent of a Blunderbuss.

Unglamorous as a blunderbuss is, I find it curious that it only squad leaders and officers can get them. I suppose then that its meant to either be an aristocrat's weapon, or...that anyone of seniority in the Imperialis Auxilia potentially bought the rank rather than earned it, and is assumed to not be able to hit the broad side of a barn.

So why am I bothering with any of this you ask? Well, I wanted to give my Outremar Platoon Commander a weapon that would set him/her apart from the rest of the platoon. Hasslefree's Grymn miniature line has a lot of different sculpts, however the variety of weaponry is somewhat lacking. Its mainly 2-types of assault rifles (which easily pass for either autoguns or bolters), dual pistols and lastly heavy and/or special weapons.

Note: The shells in the bandolier on her back are now almost as big as the gun itself!

So I took one of my Grymn grenade launcher troopers (the unpainted one), clipped the barrel of the grenade launcher off. From the barrel I clipped off the grenade launcher's tip and glued it neatly onto the GL nub that the (now former) GL trooper was holding, and with that: tahdah! Due to her funky little pistol, I now have a Platoon Commander who stands out of the crowd.

That said, in a squad full of Heavy Stubbers, my PC armed with a blast pistol will be a complete waste of points, but...well, at least she looks cool.

Thursday, March 23, 2017

The Rainbow Warriors

Here's what we know:


Just another generic Ultrasmurf successor chapter that (presumably) adheres to the Codex Astartes (yawn). 


Copyright of GW
Dark Blue Armor with a rainbow stripe on their helm, unit markings as per the Smurf standard. The official chapter icon is a monochromatic white rainbow (huh?) often misidentified on 40k Wikis (just one example) as well as by myself (initially, till Neverness set me straight) as a 'wing' with a lightning bolt attached. 

Homeworld: Prism

Questionably Canon Fluff:

They fought in the 'Blood Star Campaign' alongside the Relictors and Fire Lords. All 3 chapters suffered heavy casualties which included the loss of all 3 chapter masters. The Rainbow Warriors are listed in many places online (forums, etc.) to number only about a 100 hundred marines or so after coming into conflict with the Inquisition. Which branch isn't mentioned, but given that the 1st canon appearance of a Rainbow Warrior depicts one getting shot by an SoB, its safe to assume that it was the Ordo full of Heretics, and their SoB lackeys. I have yet to uncover where that bit of info actually comes from, but its fairly widespread (regardless of canonicity). 

...and so the treachery begins...

Starting with the 6th ed SM codex, the Rainbow Warriors' homeworld is listed as 'RECORDS DELETED' which is the treatment usually reserved for renegades and traitors, not simply a chapter that fought to the last in the Imperium's name. No doubt the Ordo full of Heretics is responsible for this as well…

Notable features:

Of course, its their dumb sounding name. Well, unless of course you were either a Jeff Gordon fan, or are an 'eco warrior' who may or may not still be angry about the sinking of the Greenpeace ship of the same name. 

My take on the Rainbow Warriors:

After continuous and wrongful persecution by the Ordo Hereticus and its nigh unlimited resources, the Rainbow Warriors suffering near 90% casualties were broken as a chapter. Their command structure ceased to function and/or was wiped out and the surviving Rainbow Warriors scattered across the stars in a desperate bid for survival. 

Whilst a few Rainbow Warriors may have turned renegade or worse, others have remained steadfastly loyal to the Imperium which had betrayed them. Regardless, the majority fall somewhere in between. With the goal of survival surpassing all else, the Rainbow Warriors have had to rely upon piracy to resupply themselves. An unfortunate side effect of these raids is that their numbers continue to dwindle...


Those two scouts have been partially repainted more times than I can count! Their armor is a mix of Rainbow Warriors blue and black armor and bolters which could have been stolen from a whole list of chapters.

As such, my Rainbow Warrior Kill Team numbers just 10 marines. Six battle brothers and four scouts. I'll be using the Black Templars Crusader squad for organizational purposes. The BT chapter tactics btw, will rarely ever come into play in a KT game, and thus don't really matter. Lacking the needed facilities to complete their implantations, their scouts will likely never achieve full space marine status (which is fitting since I still use the 6th ed codex, and thus my WS/BS:3 scouts still suck). 

Note the scavenged Dark Angels leg armor (and possibly the bolter as well), also that particular chainsword design hasn't been in use since the Horus Heresy!
These piratical raids have resulted in patchwork-like appearance of the Rainbow Warriors' armor (stealing a page from the old Space Wolves 13th Company). Similarly, their weapons have no standardization of model or coloration. Only their pauldrons and helms are given attention of conformity, as they have the chapter's symbols on them. 

The infernal camera once again
points out so many needed
touch-ups, ugh...
Lightning bolts above a winged bird's skull, adorned with feathers that are rainbow colored for battle brothers' pauldrons, and just lightning bolts for scouts. A 'tactical arrow' on the Battle Brothers' helm denotes which company they were once a part of, whereas individual squad markings have been removed.

Transport for my team is (ironically) a stolen Inquisitorial Rhino, though I'm looking to eventually add a small bike squad for a bit of variety. As you can see above, I have three fully painted thus far. Luckily there won't be that many total marines to work on, as my version of the Rainbow Warriors' chapter icon would no doubt get tiresome to paint in large quantities.

Monday, March 20, 2017

Rogue Stars, the 2nd round...


My grumpy little alien Bob.
We interrupt all this Space Marine goodness for a game of Rogue Stars with my Beloved Wolfy and our buddy Hoss. We were all using the same crews as we did in our first game, though in between this game and that one, Hoss and Wolfy's crews had another, separate skirmish which she won handily.

The objectives were six randomly placed, and unmarked loot tokens. Three were duds and three were worth VPs if they were hauled off of the board by a player's character. So two rival pirate crews trying to steal stuff and a Star Cops crew trying to stop them and recover the soon-to-be-stolen goods. Well that sounds about right.

This isn't really a battle report, just a few photos and highlights. 

The battlefield from Wolfy's point of view.

Taco's typical run forward and shoot something! In this case, Hoss's 'super stealthy ninja chick' near the shuttle in the background, putting her out of action. Whilst Hoss's Star Cop Sergeant skulks around in the background.

Wolfy's Bruuna. That's such a badass looking mini, though I'm a little less fond of her after she gunned down my crew's leader Catalina and then tried to shoot my medic (Bucket) as the robot was administering first aid!

Wolfy's Malakite as she pumps yet more rounds into my already bullet riddled Taco. Taco did manage to graze her with a shot, but didn't stop her from grabbing that loot counter that she's standing on and fleeing the field with it.

Over the course of the game, I managed to successfully steal 2 loot counters via Bob and ZOTT! (my minion bot who I didn't manage to get a pic of) and I took 1 enemy model out of action (shot by Taco) for a total of 9 VPs.

Wolfy managed to steal one counter as well via Malakite, and she also took 2 enemy players out of action (including my leader, Catalina) also for a total of 9VPs, so the game ended in a tie.

Hoss's Cops didn't recover any of the loot or capture any pirates, but did take Wolfy's leader B'Yonsae out of action for 3VPs.

All of the wounded were either carried off or (in the case of my robot Taco), managed to limp off of the field. The recovery of wounded crew members is quite necessary, as those lost on the field of battle could potentially die afterwards.

Likewise, as we keep using the same crews, the end-of-game VPs turn into XPs to improve the crew for a later games. Rogue Stars is a fun little diversion from the other games we play, and the closest we've come to finding something akin to RPG campaign (well, in the vaguest of terms I guess).

As you might expect, fun was had by all, and we're hoping to play again next weekend.

Thursday, March 16, 2017

My next Kill Team:


On a totally different note, our local painting prodigy Mac (he's the guy I gave my Red Corsairs army to and his sidekick Zac) have finally started their own blog! Go and check it out: The Obsidian Tower 40k.

Monday, March 13, 2017



I have nothing on the Mordian 7th blog in terms of sheer numbers, but for me this qualifies as mass production:

These bolter grunts will fill out the ranks of my Alpha Legion army (which still does nothing to help me deal with tanks...) & moonlight as Blood Angels on occasion. In the rear you can see two of my WIP Angels Irrelevant (or whatever they will be called) Kill Team Marines.

Thursday, March 9, 2017

Originality in 40k

Yeah, good luck with that...


I was talking about custom space marine color schemes the other day with my buddy Sam. He had come up with a 'new' color scheme for his Kill Team marines, Purple and gold. Like the Hawk Lords I asked? and his shoulders just slumped. lol, no worries dude, finding an original color scheme in this game is nigh impossible. I mean hell, that's also the pre-heresy Emperor's Children colors...but whatever. So I just told him to go with what he liked and don't worry about it.

Not only is this an inconclusive list of Space Marine chapters (wait, where are the Smurfs?!), but its also an inconclusive list of the marines I've fielded over the years (which includes those missing Smurfs, the Storm Wardens...etc.).

Speaking of, I've also been searching for a chapter to use for my newly acquired 40k space marines for Kill Team ($20 for a NIB tac squad, why yes thank you!). However it seems like I'm just looking at the same old, same old, and/or rehashing something I've run before. In looking online for a bit of inspiration, I mis-read the name of the Angels Revenant and me being me I just ran with it, coming up with the following:

The Angels Irrelevant 

In keeping with their chapter name, this enigmatic chapter of Adeptus Astartes is all but unknown. An official search into the Imperial Archives of Terra, instigated by the Ordo Hereticus revealed little to nothing. It would seem that the the adepts responsible simply couldn't be bothered to record anything for posterity. No chapter lineage, founding date, home world, fleet and/or unit strength, only the rare and scattered reports of an unknown Astartes chapter engaging in small unit surgical assaults (indeed, they were the same such reports which lead to this investigation in the first place). The knowledge that there is more known of the so-called Legion of the Damned than there is of the Angels Irrelevant alarms Ordo Hereticus to no end… 

The only troop types thus far encountered have been Tactical and Scout marines, and never numbering more than a dozen or so individuals at any one time. Leading investigators to assume that their total Chapter strength to be less than one company. 

The name 'Angels Irrelevant' is only known due to a single, garbled vox intercept of inter-squad communications, believed to be rallying their battle brothers to prevail upon the enemy.

Livery is black and dark grayish-blue armor with a dull silver Aquilas. Tactical Arrows are displayed on the helmet and presumably display the company color. Scouts wear black armor with dark grayish-blue fatigues, but neither tactical marines nor Scouts show any other insignia aside from their chest plate Aquilas. 

Gee, that sounds familiar...

Curiously, a few tactical marines have been seen wearing Deathwatch heraldry. However inquiries into the matter sent to the Ordo Xenos have been ignored by the highest levels of the Ordo.

So will I use that? I'm so indecisive (like you couldn't already tell...), all I can say is: maybe. Then again I have a bunch of cool, custom decals that would work for the Black or Star Dragons so maybe I'll choose one of them instead. 

Or, maybe something all together different...who the fuck knows at this point.

Monday, March 6, 2017

Blood for the machine god!


It seems that Bob and Screech beat up on me so badly in our game of Kill Team that I awoke Sunday feeling like my shoulder was destroyed. Seriously, no idea what happened to it, but luckily I already had this post's mini painted up and ready to go:

Actually, my techmarine-now-Forgelord was painted years ago. All I did this go round was add a 'IX' decal for the Blood Angels Legion, as there wasn't enough room for a BA icon, and added some 'blood for the blood god' paint onto his 'heavy chain blade'.

They match fairly closely despite the techmarine being painted years ago.

To that i added a new 30mm base with a creepy little cherubin-cyber familiar toting a rad grenade. Blood Angels need one less to wound in HTH combat. The rad grenade lowers the toughness of an enemy unit in the 1st round of HTH, so with the Forgelord attached to a tac squad, these boys will be wounding on a 2+ which is a frightening prospect for any enemy SM unit!

Which means they'll most likely just get shot off of the table instead.

Thursday, March 2, 2017

Where the fluff meets the sprue...


So…this is a little bit of a rant the percolated out of the comments that Greg Hess and I exchanged on my previous post regarding the new, plastic Mk III Space Marine sprues. Just give me a minute to practice my crotchety old geezer voice...

After assembling 40k space marines for for years, as well as the more recent Mk IVs from the Betrayal of Calth set, I (apparently wrongly) expected GW would follow the same tried and true route with their new Burning of Prospero Mk III tactical marines. Yeah I know, stupid on my part right? Right.

Complaint #1: Why in the hell are the legs in 2 pieces? 

Wait what?
Seriously, aside from taking longer to assemble, and taking up more room on the sprue, what does that add? The poses aren't more dynamic. Hell, if anything they're more static than the norm! (see Complaint #4 below) Forgeworld could make the legs in one piece, but GW could not…apparently do so in plastic. Also the mold lines are quite hard to remove due to the myriad collection of rivets all over the place. Greggles has subjected himself to correcting that nightmare whereas I have decided that they're not visually bad enough to warrant me doing more damage than good (to the rivets) to bother trying to remove them. 

Complaint #2: Why in the hell are the back packs in 2 pieces?

Yes apparently the legs weren't enough, meaning now we have 2-part backpacks. No idea why that was necessary either, its not like they're a really funky design or anything. The design is nothing worse than the CSM backpacks. No, they were just made to take up twice as much space on the sprue for no conceivable reason. Makes me wonder if this was an attempt to make life difficult for ebay bitz resellers that failed or something...

Complaint #3: Why aren't there different heavy weapon options?

Sure the heavy bolter looks cool (I would know, I have a dev squad full of em), but we all know that MLs are much better at killing marines and vehicles. The ML (or something else) was no doubt omitted due to the extra amount of space that was wasted by the legs and backpacks.

Complaint #4: They all have really static poses.

Swivel your helms to the left, then swivel 'em to the right...

Yes, yes, assault marines and Wulfen aside (do the Wulfen really even qualify as marines?), Spess Mahreens aren't known for super dynamic poses. That said, let's give a big and hearty WELCOME BAAAAAACK to the 1980s and its super statically posed Space Marines! I'm not saying I wanted more Karate Kid posed minis (that Wulfen is bad enough to not be repeated), but at least the Mk IVs had some possibility beyond just swiveling the head from one side to another, the Mk IIIs? Well, yeah that's just about all they offer. Hasn't technology evolved since the the days of spin-casted lead minis? Thanks to cutting edge design, we now have CAD, injection molding, and the same static poses as 30 years prior. Woot!

We all know that fluff-wise, the Mk IV armor was an improvement over the older Mk III design, but as a fluff-player I have to say:

 'For fuck's sake GW, did you have to include that little bit of history in the damned sprues?' 

Whilst I like the armor's aesthetic appearance, I'm sure you've figured out by now that I'm less than pleased with these new minis. I like em, but I also don't like em...I dunno, I suppose that any future 30k tactical marine purchases will likely be either more Mk IVs, or else Mk VIs poached out of 40k tac squad box.

Monday, February 27, 2017

Like a shot out of left field!


On the red sand, this guy's actually camouflaged!

Here's my Blood Angels test model. This is one of five (sounds like something from the Borg's collective, lol) Chinese recruits, purchased via ebay back around the time that the Betrayal of Calth had just been released. I wanted Mk III marines, more than Mk IV's, but couldn't afford the Forgeworld originals. The quality was decent enough at the time, but I never actually built any of them as I was working on the Mk IV's.

Then the Burning of Prospero came out, and I bought a single Mk III mini via ebay and yeah…side-by-side, the quality of the plastic mini vs. my Chinese knockoffs was startling. As such, they were punted out of the 'to-build' queue and all but forgotten until I drew up an army for my 30k game with Bob. In double checking my numbers, I found I was one mini short, and so I built this one to fill that hole in my roster. 

The Chinese recruit prior to his first death in combat...

Following that game, I went back to build the rest. I knew they had issues, but figured I could get 2-3 more out the remaining four, but they were so poorly cast that during my attempted assembly I threw them all out in a fit of nerd rage! In hindsight, I ought to have kept the helmets to decorate bases, but oh well. That's my only regret at this point.

At the time of purchase I wanted something cheap, and that is exactly what I got.

Skipping back to the present, I figured I'd paint this mini up as a squad of plastic Mk III's was just purchased via ebay. Had this mini not been painted prior to their arrival its likely to have joined its brethren in the trash dump! That said (and for whatever stupid reason), I didn't want this mini mixed in (again) with my Alpha Legionnaires. Thus, on a whim I painted him as a Blood Angel. 

Old, fugly pic. This mini will
be rebased and get a BA decal.
The intent was to give my non-denominational Techmarine a new lease on life as a BA Forgelord. Add in a tac squad and possibly my half-painted predator redone in BA colors (more on that in a later post) and that would make for a nice little loyalist allied contingent to back up my Outremar. 

I lack the numbers necessary to siphon models off of my Alpha Legion army to build a new faction, however if I put the bolter grunts to the back of the painting queue, as bare plastic marines they can fight for either Legion. Works for me since I have close to 20 tactical support and devastator Alpha Legionnaires to paint anyways.


For my personal reference: this paint recipe is waaaay simpler than the one for my Alpha Legionnaires. Indeed, I was able to match my Techmarine which was originally painted who knows how long ago!

Blood Angel paint recipe:

Base coat of Mephiston Red, trimmed in whatever bolt gun metal is called now.

Then slather on Agrax Earthshade. 

Once dry dirty & touch up as normal. 

Thursday, February 23, 2017

3D Printed Warmahordes Terrain!


Okay, so its not *official* Warmahordes terrain, but its also not Warhammer Fantasy terrain either (who's scale is a smidge small for Warmahordes' human scale infantry...which I figure is kind of the standard to go by). Anyways, I went in on a Kickstarter back in December for a brewery terrain piece by Dicey Ventures Studios.

Dicey is a small company that produces 3D printed terrain and/or (if you have your own 3d printer) ready-to-go CAD files for the same terrain. They also offer to pre-paint their terrain as well, though that pretty much doubles the cost. I opted for an extra terrain piece, though given that I had to remove all of the excess...stuff from the 3D printer, I do wonder if opting for the painted option might not have been the better way to go...

Just about the right scale, don't you think?

I mean, it wasn't hard to remove but was time consuming and unfortunately (as I was basically going in kinda blind with a small, flat screw driver to pry the stuff off) I inflicted some minor damage to one piece. That said, its nothing that is irreparable, it just means it'll take a bit more work to finish.

It looks kinda like a giant hotel piece from the Monopoly board game...

Again, the scale looks correct for my Trolls.

This was a freebee from the KS. 
That said, whilst these are nice pieces, they're kinda light weight and I worry that in the long run they might be kinda frail. So while injected plastic manufacturing might need to keep a wary eye on 3D printing, its not in danger of being replaced just yet. Hopefully I'll get these pieces sanded down (the few parts that'll need it), primed and painted soon.

Monday, February 20, 2017

We're a dying race, we're a dying race, we're...


My beloved Wolfy and I met up with Bob at the FLGS for a 'Carnage' game of Kill Team this past Saturday.

Bob had: a Dark Angels tactical squad with a plasma gun, missile launcher and Sgt. w/plasma pistol and chainsword.

Wolfy had: a crisis suit with a twin-missile pod, 6 Fire Warriors and 4 Pathfinders with a Shas'Ui and 2 rail rifles

I had: 5 Dire Avengers lead by an Exarch, and 10 Storm Guardians with a flamer, fusion gunner and 1 with a power sword.

The Eldar advance en masse...

The fighting was fast and furious, with the first casualty being Wofly's Crises suit via a krak missile. Initially Wolfy's shooting was very accurate and deadly, until Bob's outflankers popped up behind them, then the Fem Fa'Tau's dice went cold...

Bob's outflankers arrive to 'clear the tower ruins'...

My Eldar fanned out quickly, inflicting (and suffering) numerous casualties. My KT's MVP was by far the outflanking Storm Guardian with the flamer, who took out 3 Dark Angels including the ML and Sgt. before being gunned down.

Despite having 10 Storm Guardians, predictably few made it into HTH, and even then the results were mixed.

When it came time to roll LD tests for being below half strength (which occurred at approximately the same time for all 3 of us). The Dark Angels hung in there due mainly to the ATSKNF reroll. The Tau held their ground due to Wolfy still rolling only 1' & 2's (which for once was a good thing), and as for my Eldar? I was rolling high and in the blink of an eye, 3 of my models slipped into the webway and disappeared!

Hiding from those 'fucking Tau guns!'

Over the course of the last turn, the Fem Fa'Tau were reduced to a single fire warrior due to casualties, and I was wiped out! With 4 of Bob's Dark Angels still on the table, Wolfy raised the white flag and they called it.

Rusty as we all were in remembering our army specific rules, once we got past that the game was quick and fun just the way they ought to be!

Thursday, February 16, 2017

Two more ancient minis are complete!


Now in my defense, I purchased these via ebay and only a few years opposed to say, Neverness buying them when they were originally made (decades ago!) and who is only now getting around to painting them.

But I digress...

Anyways first up, the last Corsair in my squad of five. This was an old standard bearer mini, though I didn't realize this as at the time of purchase since the banner pole was long gone. It did however, still have the odd nubbin to which the banner pole would have been attached, but on its own that bit looked kinda dumb. So I clipped it off and rounded it down to where the back looks instead more like the typical, oddly hunched-backed guardian armor (why the hell are they like that anyways?).I think the end result came out well and this mini fills out the squad nicely. Now I just need to finish up the their Venom...

I have another Corsair for this squad on the way. When he arrives the one with the power sword above will be rebased to serve as an Autarch to go with the Storm Guardians from last week because, I don't have enough Autarch options already...

I also painted a second 'regular grunt' Dire Avenger for my Iyanden contingent. Again this is another old, metal mini that was a dirt cheap purchase on ebay (it was in yet another lot of 14 minis for $14). The squad as you can see is up to three painted Avengers, with the female model serving as the squad's exarch, and their even more colorful compatriot serving as the army's Autarch.

As an aside, you may have noticed that these two, newly painted minis are much shinier than the others. Looks to me like Testors got their labels mixed up again, and I got a can of semi-gloss varnish labeled as lusterless flat. Whilst rare, this isn't the first time that this has happened to me (grumble, grumble...). So I'll have to either get another can of clear coat or I can just re-clear coat my previously painted Eldar minis to match. Considering that they're Eldar,  well that would probably be the more appropriate option (and is cheaper in the short term).