When playing Classic Battletech, one of my favorite things to use (though never effectively) is conventional infantry. Generally when building out a force for a game, usually a mech lance or so, there's invariably 100 or so points left over with no easy way to use when increasing the mech pilot's gunnery/piloting skills. This is what led me to start using infantry, as 'filler' for these unused points. However I started taking APCs & IFVs and soon the infantry was soaking up large swathes of points.
One base = one foot platoon. |
Also rather than buy actual CBT infantry, I use some old EPIC Imperial Guardsmen. Let's face it, when they're that small does it really matter what brand they are? They all kinda look the same, and besides, that explains why I always give them laser rifles.
...snicker...
Here of late, as we start playing CBT again, I've been using my lone Maxim IFV which has lots of variants, is fast, well armed & armored, but kinda pricey point-wise. So I went looking for a cheaper alternative. In that, I more or less have failed (and in all sorts of ways). Looking thru the Record Sheets: 3039 PDF, I saw that there are now a multitude of standard 10-ton APC variants. Some ways back, as we were gtting out of CBT, I had bought some micro-armor Rachetenjagdpanzer 2s from ebay to use as APCs, but never got around to it. After some digging I found them, added some plasticard with holes punched in it (used a nail for that) to their front glacis' to represent the various missile launcher types, painted them up, and now they're ready to go forth and die!
Painted in the FRR's 3rd Hussars Reg. |
Its not specifically stated where the exit ramps are on the basic APC, the rear or sides I would imagine. However in a galaxy as large as CBT's, I'm sure that there are tons of local variants. Given that the model used is rear engined, I painted an exit hatch on the front facing of the SRM2 APCs, so that the missile launcher can provide covering fire as the infantry dismount. That of course does lead to the issue of having almost stationary infantry now blocking the APC's path, but whatever. They're not meant to be effective anyways, they're just for fun.
8 comments:
I think you are aware of this, but for reference.
10 Ton ACPs only carry a single squad.
20 Ton APCs (3058-I think) carry a full platoon.
Yes, that's why I need three of them for the platoon. The 20 ton APCs do carry a platoon, but I would need to buy them. They do however make a hellova lot more sense than 3 of the 10 ton versions, and cost a fair bit less as well point wise.
Actually according to the fluff and readouts you need 4 10 tons.
A squad is 1 ton = 1 10 ton APC
A full platoon is 3 tons. A platoon of 4 squads is 1 ton per squad equaling 4 tons.
When separate a platoon is 1 ton/squad x 4/squads = 4 10 ton APCs.
When together a platoon is 3 tons = Maxim or 1/2 of 20 ton APC.
Also a 20 ton Heavy APC will hold 6 tons of infantry so 6 squads or 2 platoons.
If mounted in separate vehicles, where does the extra ton come from?
I don't see why they wouldn't just split up to fit the various vehicles allotted to them.
Adjusting the APCs is a simple matter, just seems dumb to require a 4th APC to hold 1 ton that materializes out of thin air...
The reason for not using the Hvy APCs is i just don't feel like buying them.
I know the math sounds odd, but it is how they wrote the numbers. If you think along the lines of 1 platoon to deal with versus 4 squads to deal with it makes sense.
You are so worried about the models. You know I don't care. I'll use a counter any day.
You know, in response to that I really want to make a WYSIWYG argument...except that I can't as I'm using cold war era tank destroyers as futuristic APCs...
Consider your idea about using epic infantry for CBT stolen. Now it looks like I need to round up some more epic imperial guard to build some infantry bases.
ColKG
Cheef not playing wysiwyg ? The irony. I will make a post about this. Mark my words!
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