Monday, August 1, 2016

Kill Team Carnage v.2

o/

No gaming at the FLGS this weekend, instead my beloved Wolfy and I enjoyed dinner at our friend's beautiful farm in the foothills of south west Virginia. Last weekend though, we played round 2 of our 4-player variation of Kill Team. We used the 'king of the hill' scenario where the more models in and around the center objective at games end, the more victory points you got. Here are the cliff notes of the battle:

To hell with painted models only! Thus DLWDG deploys with Tank Bustas, and Ard' Boys (with one Ard boy outflanking)
Mac's Bloo Beakies. As I still use the old Ork Codex, the Rhino did its best to avoid my Tankbustas who were required to shoot at it! A small tac. squad was riding inside.
Drinks: Check. Munchies: Check. Tower and plenty of cover: Check. Yes as always, my beloved Wolfy's Fem Fa'Tau come prepared for battle!
Zac ran a bare bones IG platoon and a small psyker squad. Without the brotherhood of psykers rule in effect however, they weren't the fearsome threat they normally are. The 5 minis off to the side were all outflanking.
Turn 1, Zac started off by moving and shooting everything possible at the Tau. Despite stealth suits, night fight and cover giving them 2+ cover saves, he still managed to kill Wolfy's team leader and one specialist stealth suit. Zac even said he felt kinda bad...
However the enraged Fem Fa'Tau retaliated by unleashing overwhelming firepower in return! Despite numerous bad die rolls, the entire front rank of Zac's platoon was turned to mist and curiously, he didn't feel guilty anymore...
The rhino survived a penetrating rokkit hit due to cover, but did take another glancing hit and then promptly fled out of visual range. Despite their best efforts, the orks pretty much failed to hit anything aside from my big shoota taking out the heavy bolter scout. Mac's Scouts meanwhile picked off tankbustas with alarming ease!
Realizing that da bloo beaky scouts had actual gunnery training, da ard boyz instead try to take da hill and shoot at the Fem Fa'Tau, which does nothing more than get their unwanted attention.
Unlike the last game, everybody's armies were quite mobile!
Curses! A tau Skeet actually manages to finish off da rhino and my tankbustas weep in their usual despair. Da Ard boy in the woods tried to charge the offending skeet, but the resulting massed overwatch supporting fire was noted with some worry by the others (unsurprisingly my Ork died before making contact).
At this point, everyone but the Fem Fa'Tau were below half strength and LD tests wrought a heavy toll amongst the IG and Orks. Stupid marines have ATSKNF meaning they were able to reroll failed tests, which kept them all on the board. I was reduced to just one tankbusta and my outflanker who was feelin' good after killing an IG psyker in a protracted bout of HTH. As an aside, Mac was incredulous that an Ork's base Strength was '3' and initiative was only '2'.  Just remember folks, Orks are the HTH army!!!
After one of their number was incinerated on the charge, the Guardsman's hearts really weren't in the fight, and the 4 all failed miserably to hurt one another for a turn or two. Winded from the long run into combat, my Ork fared no better. 
Da next round 'oweva he killed 2 Oomies, making him my MVP as he was my only Ork left on the board, and also had the highest kill tally. That tactical marine was untouchable btw.
Fearing the supporting fire, the Ultramarines instead attempted a short ranged firefight to clear the Tau from the objective...
...and here you can see just how well that worked! One of us killed Zac's guardsman (I forget who), and that was game! My beloved Wolfy easily won the game because (quote:) 'Boys are stupid, because while they were off killing each other, I was winning the game!'

Welp, my Beloved Wolfy won by a landslide and was crowned Queen of the hill! We didn't even bother to tally VPs up. Once again fun was had by all we look forward to more kill team games in the future.

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