Not too much on the modeling front this week. Most of my time was used cutting & then grinding down the excess metal from the head of a Cawdor mini to add to a sentinel driver to go with my kill team mentioned in the previous post. I think it'll work, however after cleaning up all the pewter shrapnel & dust, a bodiless Cawdor head didn't strike me as all that photo-worthy.
I have been thinking about the old 'Carnage' scenario though. We used to play it a lot. For a while we didn't have a FLGS to play at, and when the guys came to the house to play, I only have one table. So we played Carnage. We modified the deployment as we often only had 3 players, with one deployed on a short board edge. Usually that player had the advantage over the other two who, staring directly at each other, would get the Ork mentality and charge straight at each other. With the army on the short table edge just hunkering down and sniping. (One notable exception was with 2 IG armies on the long table edges with mortar squads vs. FW heavy mortar lobbing counter-battery fire back and forth for several turns, don't recall whose mortars won that one.)
5th ed. eliminated victory point scenarios, and Carnage was a casualty as well. However of late at the FLGS, we've often had an odd player out. Sometimes there's time for a second game so they can play, sometimes not. In general the FLGS's owner's son opts out of playing, but that means he hasn't played on Saturday night in close to a month now.
So...this week I thought about updating the ol' 3-player Carnage for 5th ed.
So that's what I came up with. More or less the same 3 player deployment as we used before, but the 'Capture & Control' scenario will eliminate the potential of a tie. Not to mention trying to keep track of who got what kill points, are there half kill points, etc. isn't a concern. I often forget the big yellow 'cheese die' turn counter on the table, so writing down who killed what simply won't happen, consistently anyways. Another thing is that in order to capture an objective, you have to advance on it and with out flankers potentially coming out of everyone's back field, there's no one deployment zone that offers any particular advantage. I'm sure that some people won't like the idea of out flankers in their backfield, however locally we have six, count them SIX Space Wolf armies (with their infernal scouts) in our group. So that's more or less a normal possibility anyways.
So, if we have another odd guy out this Saturday I'll see if they want to give this a try. 40k shouldn't be spectator sport/hobby.
Modern warships (V) - land attack
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