I had the urge the other day to paint a Techmarine. Dunno why, I just did. Knowing I had one somewhere, I dug though my mini cases & bitz boxes and excavated the Aurora's Techmarine and it is now primed (so technically it got painted). With the Aurora in mind I dug out their lone painted scout squad & did a few touch ups, gave them a bath in Delvan Mud, and clipped off the Sgt.'s chainsword & replaced it with an old 2nd. ed., SM powerfist. While a bit of a hack-job, it works well enough I think. The poor Aurora's have been on the back burner for so long, that when I mentioned working on scouts to a friend of mine, his reply was:
Too funny. I have a bid in on ebay for another squad of five and if successful, I plan to add them into this squad outfitted with shotguns. That'll give me a full squad with a good mix of short ranged firepower & HTH capability. Proper work on the Techmarine will commence later this weekend. On his completion, he along with the scouts will likely operate as allies to the Dark Hands. I have the Aurora's Captain Erme painted, but a captain accompanying a mere five scouts (currently) strikes me as odd. A Techmarine could be as well, though the squad has a mechanicum aspirant in it, so it strikes me as a bit more feasible. Perhaps they have an ulterior motive for their alliance or something like that.
Also on the gaming front, Da Long Wayz Dezert Groop was a attacked by Hivefleet Banner Elk the other night in the Emperor forsaken city of Bristol. It as the annihilation scenario and bringing an ungodly number of kill points along with them, my Ork's doom was never in doubt. That said, there were some rather epic HTH combats which made for a glorious game nonetheless! So was a rather good time. The Hivefleet is already vowing a return, but odds are it will vs. one of my other armies. I rarely play the same one in back to back games (unless laziness has set in) as it keeps me from getting bored.
Thousand Sons Kill Team Preview
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