Thursday, January 17, 2019

Munitorum Metal Bawks WIP

o/

Due to Imperial Munitorum efficiency, your Munitorum cargo
container is cast out of  reconstituted baby poo!

I've wanted just one of these for awhile rather than a box of three, and finally found one on ebay for a decent price, so: IMPULSE BUY! (I've had several of those lately actually...but let's not get into that just yet). 

Anyways...I'm partitioning mine, so one side will be a pseudo-command post...or something, and the other will be storage. Both ends will be open necessitating an eventual base so I don't break the doors/ramps off. Sadly there's been quite a bit of adulting this week, so I haven't had a whole lot of time to work on it yet, but here it is thus far:

...and already I'm thinking of popping off that console and going
in a different direction. So much for forward progress...

10 comments:

Waaargh Pug said...

Looking good man! You thinking about using this as a kind of objective piece or anything?

Siph_Horridus said...

Nice, I like it so far. It will be a good objective or scenario objective. You having it as terrain or a diorama?

Da Masta Cheef said...

It'll be a terrain piece for KT I think. I'm mounting a Heavy Stubber on it, so am thinking I'll put it out in the middle of the board, and have a rule along the lines of:

'if a model enters the command post in the movement phase, and forgoes shooting and fighting (defensively if charged) in HTH, then at the beginning of the following round the automated heavy stubber will fire at the closest enemy model (LoS providing) at BS of 5+. It will continue to do so, until an enemy model enters the command post and reprograms it to fight for their side instead (the stubber will not fire during the shooting phase in which it is being reprogrammed). if the model that programmed the stubber to fight for their side remains in the CP, then the stubber may fire at that models BS value.'

How's that sound?

Da Masta Cheef said...

Of course if the model trying to program the stubber is taken out of action or gets a flesh wound before the end of the turn in which it entered the CP, the stubber isn't reprogrammed, as he/she/it is more concerned with not bleeding out than pushing buttons on a console...

Dunno, will take a bit of figuring out I'm sure.

WestRider said...

Nice start! There is so much cool stuff that can be done with those. I'm actually kind of suffering from option paralysis regarding the half-dozen I have sitting around right now.

Also, if you want to get really ambitious with the doors: https://twitter.com/rnminiatures/status/1069811956519968768

Da Masta Cheef said...

Wow! Just...wow!

Ziek said...

That is a surprise that I never want to encounter when opening a door.

For some reason when you put Metal Bawks I think of Dawn of War and Rhinos...

Da Masta Cheef said...

Metal Bawkses usually refers to Rhinos, rather than in the more literal 'boxes' such as these.

Waaargh Pug said...

Love the gameplay idea you have for this piece! Of course, this means that should we have one of those tugs/cranes on the table, we should be able to move the metal bawks around, too... ;)

WestRider said...

@Waaargh Pug: The railroad car-type thing that the crane in the Servo-Hauler set normally goes on is also designed to fit the Munitorum Containers perfectly. It's pretty cool.