Hive Angel and I tried out Battletech for the first time in years. About 10 for him, and 4-5 for me. Using preselected 3025 mechs from an old scenario pack with 'experienced' pilots (4/5 mech pilots are more or less a bunch of scrubs that just graduated from a mech academy and thus actually lacking in any experience...). Indeed, it was relatively early in the game when I determined that one of my mechs had fired 180 long ranged missiles, and only 18 of them had actually connected with their target (and not all at once)!
We just kept it simple omitting jumping (which we soon came to regret), torso twists, piloting rolls (though I don't think either of us managed to inflict 20+ points of damage on anything in one round, my Cicada should have made some as it spent all game hauling ass) and internal critical hits. As it was we had to call it as it was getting too late to continue, and ending more or less in a draw with one heavily chewed up mech/gear per side & all the rest being either slightly dented to completely untouched. It was fun though and a good refresher course in good ol' CBT.
As the mechs (one lance per side) were all proxies, I used my Heavy gear minis to at least keep us from having to remember who's proxy was who's. Considering that in their respective universes, mechs would easily steamroller gears, my guys felt pretty good hitting above their weight class!
We may give it another go this week, not sure what my schedule looks like yet as I just got back from a 3-day weekend with the family and that's juggled my schedule around a bit.
What's On Your Table: "Spooksville"
5 hours ago