Monday, May 23, 2022

Somethings are best left buried...

Papa Nurgle sends his regards!

With both the Incandescent Coyotes and Adeptus Mechanicus still smarting over their previous clash, both sides pulled back to lick their wounds and plot the next moves. The Coyotes kept a close eye on their adversaries, trying to discern their unseen motives. There appeared to be a techno-archeological operation in progress, and soon enough scout surveillance intercepted several garbled and seemingly frantic communications amongst the admech units.

Some things are best left buried...

It appeared as though combat was taking place within the dig site and so the Coyotes offered assistance in dealing with whomever the unseen assailants were. Having previously attacked Mechanicus forces unprovoked, the Mechanicus refused aid with a simple binary blurt that was translated to: Piss off!

Overflights of the excavation area spotted an unearthed temple of some sort and the legions of Nurgle battling over and around with Skitarii security detachments. Seeing traitors was all of the incentive needed, and their assistance wanted or not, the Coyotes entered the fray!

This game kind of came together at the last moment, and as such Mike & I were running carbon copy lists from our last game. That is, with the sole exception of him switching the useless assassin out for one of those ugly, admech chicken-walker things. Since this was to be a 3-player free-for-all this go round, we opted for a central objective (the center of the temple complex) as the objective. 

It would be worth 1 VP if controlled uncontested in the player's command phase. We also used random initiative for each round which jumbled the turn order around a bit. Lastly, we allowed shooting into hand-to-hand combat so long as your own troops weren't in said combat, with randomized hits. 

My deployment, with scouts and assault marines in reserve. 

Rob marshaling his forces of Nurgle.

Surprised at being photographed during our last battle, the Adeptus Mechanicus was a bit more camera-shy this week. 

turn 1 and the Rhino rush is on! 

(I've been fighting against this bastard for more than a decade now)

Leading the charge Rob's daemon prince advances with all sorts of auras and shenanigans going on around him. Meanwhile the Nurgle/admech crossfire quickly took out my transports. In return my massed bolter fire maybe inflicted a mere wound or two on the approaching daemon prince. 

However, 2 Krak missiles later and he was down for the count!

The slowly advancing horde of Nurgle. I/we chewed up that dread a good bit, but never managed to take it down. 

Deep striking out of nowhere, the assault marines charge into the Nurgle lines from the rear! Whilst they died to a man while inflicting no actual damage in return (typical, this is why I haven't fielded assault marines in three or so editions of the game), they did at least draw the plague marines away from the objective. 

Helping me to capture the first victory point!

But then...the cheesy as fuck Night Shroud Terminators arrived on the scene. 


Surprisingly they did...sorta.

Thru some sort of techno-magical chicanery, the marshal and Kataphron servitors teleported into the Nurgle backfield, and the previously distracted plague marines forgot about the central objective entirely (no doubt confident that the termies would be fine on their own). 

My LT & wounded apothecary joined the scrum up on the objective whilst the other tac. squad and scouts pummeled the little gribblies, reducing them down to just one.

Seems like a fair fight, right?

Yeah, not so much. The beleaguered sergeant held his ground though!

Not themselves involved in the scrum up on the objective, the Mechanicum decided to weigh in with some long-ranged fire support, killing my lone surviving marine sergeant and irritating the Termies. However Rob's turn was next up, and he gained a victory point thanks to the Admech's interference. Due to the vagaries of turn initiative, Rob would gain a 2nd VP for holding the objective as he was the last to go in one round, only to then start the next!

Elsewhere, having failed to kill that last little gribbly, the dead rose from the ground re-entered combat, only to all be cut down once again!

This extended slog in the backfield would slowly grind both sides down, though ultimately was an inconclusive draw.

In total, the Termies would grab 2 victory points before being gunned down in the crossfire. Having tore the last little gribbly to pieces, my troops consolidated back onto the objective, but alas it was the last turn and I wouldn't be able to claim another VP. 

Not that that mattered as long ranged fire from the Admech lines swept the objective clear of my marines, killing all eight of them! 

In the end, Rob's forces of Nurgle had two VPs, I had one and the Mike's Mechanicus had zero. Thus the only coarse of action left for my Coyotes, was board their transports and once departed order the strike cruiser to bombard the planet from orbit!  

Saturday, May 21, 2022

WIP Ordo Hereticus Rhino

Nothing strikes fear into the hearts of the Imperium's enemies like....lavender?

This is the last of the Rhinos gifted (along with so much else) to me way back when by Kushial. This is the blue Rhino in the pic below (that Landraider can be seen here).  

The other two Rhinos went to my Incandescent Coyotes. All of those marines were divvied up between myself and Neverness, and have since been painted in a variety of colors.

Despite looking like this APC belongs to the Sisters of Battle, the Inquisitor to whom this will belong is of the Ordo Hereticus. No doubt the SoBs gifted this vehicle to her in recognition of valorous service or some such thing. 

Speaking of the Inquisitor, she (and possibly her retinue) will be painted later this year for Neverness' annual Inquisitorial conclave project. My recently painted guardsmen along with my camo smurfs, will all eventually tie into this project as well.  

A better look at the overhead view.

I've base coated it using GW's Daemonette Hide and trimmed in The Fang base paints, creating a bit of a muted pastel look, though when all is said (dirtied up) and done I'm hoping it'll have more of a pseudo-urban camo look to it. That said, I'm thinking that unlike the rest of the tank, that fleur-de-lis will be kinda flashy. Haven't quite settled on just how I'm going to achieve that just yet though.

Monday, May 16, 2022

To Battle once more!

Suffer not the unpainted to live!

Scouts of the Incandescent Coyotes chapter of Space Marines were recently deployed to a planet secretly designated: FLGS. After surveilling the area for potential threats to the sanctity of the Imperium, they sent back reports of an order of the Sisters of Battle who appeared to have gone astray of the Emperor's Word, and were in need of immediate cleansing. 

A strike force was quickly assembled and immediately dispatched via a Thunderhawk Transporter carrying a Razorback and Rhino (both with troops embarked), as well as an escorting Stormraven Gunship with two 5-strong squads on board, Devastators and Assault marines respectively. 

The Transporter touched down for no more than 15 seconds, discharging it's cargo and lifting off quickly with heavy bolters blazing away for suppressive fire. The Stormraven disembarked the devastators in a similar manner (the assault marines exited the craft in flight). Deploying quickly the Coyote force discovered that the enemy were in fact the security detachment for some sort of Adeptus...Mechanicus operation? 

Immediately the Lt. commanding the operation detailed the 2nd Tactical squad sergeant to chew out the clearly erroneous reports from their wayward scouts. As for the Mechanicus, wondering why they were being subjected to suppressing fire from a clearly hostile Astartes force, the Skitarii marshal in-charge issued several blurts of binary at the marines, demanding an explanation for this outrage! 

The Lieutenant, his blood already up due to the adrenaline rush of a combat drop, as well as the fury generated by the scout squad's reports, decided on the fly that yup, that binary sounded threatening to him and since they were already here; let's get 'em!

...and here's how it all went down...

One thousand points per side, straight across the board deployment, 3 objectives lined up across the middle worth 1VP per turn (and only mildly even acknowledged during the game).

My army as a whole, with my opponent no doubt muttering the profane catechisms of rules comprehension at his tablet. I was expecting his SoBs, I had no idea he owned another army!

The Apothecary and 5-man tactical squad were both mounted in the razorback, keeping all of the painted minis together. The assault marines went into strategic reserve, and would arrive on turn 2. 

My Lieutenant and 8-strong tactical squad, both mounted in the Rhino as well as the devastators and scouts. 

 The scouts would infiltrate on my left flank.

Whereas the devastators would hole up in the ruins in the middle of the field. 

The Mechanicus's deployment (looks as though Mike's recitation of those catechisms aren't having the desired effect in this pic...).

Going first, both of my transports advanced with the Razorback and Devastators inflicting a whopping 10 wounds on the strider in front of them!

On the left the scouts advanced, blazing away along with the Rhino at an Evesor assassin that that appeared as if from nowhere, inflicting 2 wounds via massed bolter fire (of various types)

With overwatch proving as fruitless as their regular shooting, the Evesor charges the scouts but only manages to kill one with her neuro gauntlet. 

The damaged strider put a serious hurt on my Razorback, and so my squad disembarked and proceeded to roll a snake eyes with it's 2 meltaguns. Fuckers. 1 command reroll later and the Strider was down, though it wounded one of my marines and killed 1 or 2 of his grunts in the ensuing explosion. 

Sure, this looks fair. Note, that strider was armed the same as the other one, and not with the Icarus array as it is modeled with.

As such, Rhino go BOOM! Said boom inflicted 3 mortal wounds on my Lt. (ouch) and 1 on a tactical marine.

In my following turn, the tac marines first shot at and then charged the second walker, managing to scratch and ding its hull. 

The Lt. however went off and powerfisted the Eversor into pulp! So much so that the assassin's bio-melt down didn't inflict any further casualties. 

Quoting the Apothecary: 'Sorry guys, but I'm not going to have enough morphine to get any of you thru this...'

Bemused by the marines fruitlessly attacking it, the strider simply walked away and along with the Skitarii, they reduced this squad down to just 3 marines.  

In return I threw all I had at the Kataphron servitors, reducing them to just two!

At this point, I declared charges with my (up to then useless) assault marines, the few surviving tac. marines, and my Apothecary. However as it was a bit late, hotter than hell, and my troops had reached his gunline, Mike raised the white flag and we ended the game. 

I think VPs were only 2-1 in my favor, and whilst I would likely wipe out whatever I charged, I would no doubt suffer heavily in the following shooting phase. With already heavy casualties all around, it might yet still be a close run thing but who knows. Victory to the Incandescent Coyotes (the first out of their now only two battles)!

As always it was a fun game...well, aside from the mouth breathing idiot who kept wandering over to our table to regale us with his long history of gaming since the Indomitus era...

Just as an aside, if you ever encounter a sight like this across the table from you, kill it.
Kill it fast!

Monday, May 9, 2022

The First 5 IG...

 ...painted in my new house. Indeed, they're the first of ANY minis painted in our new home! 

That said, they're nothing special. Same as before, not carrying enough gear for anything other than parade duty. Still suffering from grainy primer and mold lines (though a few were addressed). They look decent enough however for the cannon fodder that they are. 

Fer th' Emprah!
(Spoken in their local Appalachian dialect.)

The last two needed to flesh out this squad are needing a bit of repair first. One was built with the incorrect left arm leaving about a 1/16th of an inch gap between it and the corresponding hand holding the lasgun. Whereas the other lacks both of its arms and a head. 

I do have the needed bits but they're in the bitz box yet digging that out of the morass in the basement and rooting around thru it for said pieces is a very low priority at this point. 

Here they are, running away as usual.

Saturday, April 30, 2022

The Last 3 IG


This Cadian still stands...

It's been a month since my last post, probably the longest gap within the lifespan of this here blog. That's not without good reason though, I've been in the process of moving. I lived in my prior house for just short of 20 years and ya know, its amazing at just how much stuff you can cram into such a little house over that time. As such it feels like I've been moving for a month solid! Boxing, sorting, trashing, moving, rinse & repeat. 

Now that we're in our new house (my girlfriend fiancé and I are selling both of our homes and bought a new, bigger one), the dust is starting to settle but damn! There's so much stuff and it's EVERYWHERE! And yes, there's still stuff to retrieve from our old homes (though we're both down to the last, final dregs).

In the evenings when packing, I'd stop around 9-9:30pm or so (sometimes later) and paint a bit. The guardsman above and his 2 squad mates below were the results of those meager endeavors, and constituted the last minis painted in my old home. These will be part of a small contingent who will be allied to my Smurfs. Thus they have been based in the same manner as my Ultramarines. 

These are the first of no doubt many photos to be taken on the steps of my new home's deck.

I got them cheap off of eBay, and sometimes ya get what ya pay for. The priming wasn't done in ideal conditions apparently and is kinda grainy. Mold lines weren't addressed (and I was too tired to notice until these three were done), but whatever. They work. 

As Zzzzz would say, these guys aren't CESFW (Carrying Enough Stuff For War). No worries though as I've worked that into their backstory which I'll flesh out at a later date.

Their small combat patrol contingent will be lead by an Inquisitor that Neverness gifted to me the last time that I saw him, and I'll have more on that rage-inducing bitch at a later date. For now though, I'll see if I can't scrounge the same meager snippets of time to paint up the rest of the squad (only unpacking this time rather than packing). 

Speaking of, my fiancĂ© suggested I take Frankie to the FLGS for game night this evening. He's been all over that idea all week. I on the other hand have only located a few of my boxes of gaming stuff in Mt. Cardboard in the basement, so no guarantees that we'll be able to accomplish that (likewise my gaming table is similarly buried).