o/
Last night Hive Angel came over for a game of Classic Battletech. For some odd reason I had forgotten about it till my dog Molly starting going nuts signalling his arrival. We didn't quite make it to the halfway mark when we had to call it on time, so we decided to leave everything in place and shall resume combat this evening. Personally I don't see myself pulling out a victory, however I thought much the same when I bitched my way to victory in the extraction scenario some weeks back. So who knows...
One thing we've had trouble with is determining firing arcs. After some discussion last night, we figured that a template of some sort would make things a bit easier. So I scaled the diagram from the quick start rules up to actual hex size & slightly altered the wording as you can see at right. We'll give this a try tonight and see if it helps. It doesn't cover things like side torsos, but I'm concerned that if I add too much more to it, it'll become cluttered and do nothing but add confusion rather than reduce it.
With that done, I figured I'd give you a quick 'state of my forces' description. I'm not going to going to go into specifics as Hive Angel is working on a battle report for his blog which he'll post following the game's conclusion this evening (so keep an eye out for it).
My force's condition is as follows:
Cicada CDA-3C - One enemy PPC hit took out it's own PPC, leaving it with just 2 machine guns and a pair of legs. That said, there's still one enemy harasser light hover tank to kick to death.
Grand Dragon DRG-1G (x2) - Both are currently locked into two separate point blank medium laser and kicking slugfests with larger mechs. They are quickly losing these contests...
Stalker STK-4N - My commander has finally decided to grace the combat zone with his presence now that his lance mates are all beat up (though so is the enemy). Currently the Stalker is undamaged and is in the 'sweet spot' for its vast array of weaponry (for which the enemy's Thunderbolt has suddenly become painfully aware). It may be too late to turn the tide, but killing some shit makes for a nice consolation prize.
Maxim Hover Tank (standard) - The school bus is looking a little worse for wear. It's turret is locked to the left and the air skirt is sporting a few holes which is slowing it down some (hover tanks in urban terrain, surely you jest?). Currently I'm pondering on how to maneuver it into a nice left side broadside position.
Conventional Foot Infantry Platoon (Laser) - They haven't done shit! Aside from having a nice little picnic at a city intersection for a while. They've also been running the propaganda machine by continually broadcasting 'they're baby killers' across all known radio frequencies to try and turn the local populace against the enemy. If this is working, it has yet to have any effect...
Battlemasters Tower (Part 3)
14 hours ago