With the gears slowly grinding forth on the local Bolt Action front, I've already had to give my fledgling Quar/Dad's Army concept a rethink. Naive fool that I am, I was hoping on Bolt Action being a Beer and Pretzels' Weird War II game. Unsurprisingly though, the others interested in the game are active 40k players and 40k's ROFLSTOMP the other guy mind-set has naturally been ported over to Bolt Action.
As such the local WWII military-industrial/inferiority complex is in full swing with most everyone planning to field all elite/veteran infantry along with the biggest and baddest tanks! In the face of that, my inexperienced troops, backed up by light weapons and a Matilda Mk I looked utterly pointless.
Having to switch to something 'more competitive' (grumble, grumble…) yet still sticking with the Dad's Army list allocations, I decided all of my units will be 'regular' quality rather than 'inexperienced', with only a few exceptions. The first of which being the Home Guard. I don't have any of Zombiesmith's Quar partisan minis to use as Home Guard yet, but when I do, well…they have to be inexperienced. No worries there as that just strikes me as a 'fluffy' anyways.
|I was pleased to find that I had more of these guys than I thought!|
|Yes, yes...MUCH better!|
So first up, I popped that off (at which point it flew halfway across the living room!), and using bitz and plasti-card, built out a sloped front glacis which lines up almost perfectly with the front of the hull-turret. For a bit of detail, I added a hatch as well, to access the transmission area. Considering that the engine is up in the hull-turret, I would imagine that the transmission would be a mechanic's nightmare of gears and widgets! For replacement headlights, I found a spare set from an apparently defunct SM Rhino.
For the important part: the gun, I replaced the old bit with a cannon from either an old Stuart light tank or Greyhound armored car, both of which had been victims of 40k's old VDR rules. To go with that, I added a co-axial MMG from a Quar armored car that I decided not to build when I realized how badly cast it was (big internal air bubbles…yikes! I should have given it a better look when I bought it a year or two back).
Initially I was going to use the tank (with its new weaponry) as a Light Tank Mk VI C, but after some research via the BA rulebook (and Wikipedia), I decided instead on the Vickers 6-ton light tank type B (the single turreted version with the 47mm cannon). Hence forth known as the: Quar 6-ton light tank. Whilst more far fragile than a Matilda Mk I, it doesn't move like molasses on a cold day, and is armed with a MMG and (most importantly) a light anti-tank gun!
Now, the odds of that light anti-tank gun punching a hole in my opponent's tanks aren't the greatest, but at least it has a decent chance of doing so. True, the super heavy (an in-game classification) tanks are still invulnerable to it, but they cost as much as my whole army so I'm not concerned with that. If anyone wants to field one of those, then they'll have to play against someone else's army.
So as you can see, my Quar/Dad's Army is begrudgingly pulling out their brass knuckles for the upcoming fight. However whether the above will be enough for them to hold their own or not remains to be seen…