Overflights of the excavation area spotted an unearthed temple of some sort and the legions of Nurgle battling over and around with Skitarii security detachments. Seeing traitors was all of the incentive needed, and their assistance wanted or not, the Coyotes entered the fray!
This game kind of came together at the last moment, and as such Mike & I were running carbon copy lists from our last game. That is, with the sole exception of him switching the useless assassin out for one of those ugly, admech chicken-walker things. Since this was to be a 3-player free-for-all this go round, we opted for a central objective (the center of the temple complex) as the objective.
It would be worth 1 VP if controlled uncontested in the player's command phase. We also used random initiative for each round which jumbled the turn order around a bit. Lastly, we allowed shooting into hand-to-hand combat so long as your own troops weren't in said combat, with randomized hits.
In the end, Rob's forces of Nurgle had two VPs, I had one and the Mike's Mechanicus had zero. Thus the only coarse of action left for my Coyotes, was board their transports and once departed order the strike cruiser to bombard the planet from orbit!