o/
I had to look that last word up. Apparently its roughly equivilent to a regiment though its also been referred to as a battalion (perhaps a gutted regiment?). Anyways, these six are the entirety of my meager Quar collection. They're of the Royalist faction who are made up of the few remaining independent kingdoms that are fighting against the Crusader cause (to unify the planet under a single flag). Of course as quarrelsome as Quar are (see what I did there?) royalist rebellions, revolts, insurgencies, etc., mean that there is almost as much fighting in the 'conquered' Kingdoms as there are on the front lines.
Squads appear to be 5-10 Quar with rhyflers, a Yawdryl (Sgt.) and a LMG gunner. However just buying a few random minis, I instead have an Caerten (Lt.), 4 Rhyflers (grunts) & the LMG. It doesn't look like there are any royalist Yawdrly's available as individual models, but being a small shop with surprisingly good communication it ought to not be too hard to get one along with a few extra Rhyflers to flesh out a squad. At that point, I'll have about all I need for one side of a skirmish sized game. Well, barring the rules and an opposing side that is...
Primaris Deathwatch Desolators - Done!
59 minutes ago
8 comments:
I don't comprehend this; is this one of those 'off-brand' mini-games like VOR? :P
Yes & No. Vor is quite dead, though its still amusing to contemplate playing it once in a while (and makes for a conveneint excuse to paint infinity minis).
Whereas Songs of our ancestors & the larger scaled This Quar's war are chugging along going quite well. They're produced by zombiesmith which is a really small company, so distribution of players is pretty random (I don't know of any personally).
OK, I'll bite: what's game play like? Got any links?
I haven't the fainest idea really, best I can offer are their forums & there is also a review of the game's play in my 'This means Quar!!!' post (just click the Quar link @ right, there's only 3 posts total).
I was thinking of getting the rulebook as a Christmas present to myself to get a better idea of it. The skirmish version of the game is called Songs of our Ancestors, and needs only 5-15 minis or so. So I was aiming for that one.
While I also don't fully understand the Quar, I'm glad you continue to post them. I'm more excited about non GW stuff these days (even though I don't have time to do much of anything but lurk blogs and occasionally drop a comment).
Technically I don't understand them either. I saw on an old post on the Zombiesmith forum that they were quite surprised @ the interest in the quar when they first released them. It would seem that it was intended as a side project not their flagship product!
On Quar gameplay (I've only played Songs of Our Ancestors - the skirmish game) - it's a pretty straightforward, quick, and deadly game. If you've played Ganesha Games' "Song of Blades and Heroes" or "Flying Lead" (the modern equivalent) then gameplay will be very familiar.
Models basically have 4 stats - their quality value, their combat value, their weapon's combat value, and their weapon's range.
Models activate individually, rolling 1-3 dice and getting an action for each score that is equal or higher than their quality rating (only one of these may be an attack). If you score 2 or more failures (i.e. lower than the model's quality) then play passes to the opponent after that model finishes.
Attacking is a pretty simple affair - each player rolls a die and adds their combat value. Attacker gets bonuses to his roll such as his weapon's combat value or taking an aimed shot while the target gets bonuses to his roll for things like cover or being at long range. If the attacker's roll is higher, the effect is determined by how much higher (double = OOA, triple = killed, <double = hit and stunned or knocked prone).
Hopefully that gives kind of an idea for how things work. Of course special rules, different weapon types, squad composition, etc. add flavor to all the individual units.
Prior to discovering the Quar, I had never heard of Ganesha or any of it's related game systems. Sounds interesting though and ought to be a good enough departure from our (primarily) GW based games systems to scratch that itch for something totally different.
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